<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Concave polygon 2D shape resource for physics.
	</brief_description>
	<description>
		Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
		The main difference between a [ConvexPolygonShape2D] and a [code]ConcavePolygonShape2D[/code] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_segments" qualifiers="const">
			<return type="PoolVector2Array">
			</return>
			<description>
				Return the array of segments.
			</description>
		</method>
		<method name="set_segments">
			<return type="void">
			</return>
			<argument index="0" name="segments" type="PoolVector2Array">
			</argument>
			<description>
				Set the array of segments.
			</description>
		</method>
	</methods>
	<members>
		<member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments">
		</member>
	</members>
	<constants>
	</constants>
</class>
